// Copyright 2017 Google Inc. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package getopt // Int creates an option that parses its value as an integer. func Int(name rune, value int, helpvalue ...string) *int { return CommandLine.Int(name, value, helpvalue...) } func (s *Set) Int(name rune, value int, helpvalue ...string) *int { s.Flag(&value, name, helpvalue...) return &value } func IntLong(name string, short rune, value int, helpvalue ...string) *int { return CommandLine.IntLong(name, short, value, helpvalue...) } func (s *Set) IntLong(name string, short rune, value int, helpvalue ...string) *int { s.FlagLong(&value, name, short, helpvalue...) return &value } // Int16 creates an option that parses its value as a 16 bit integer. func Int16(name rune, value int16, helpvalue ...string) *int16 { return CommandLine.Int16(name, value, helpvalue...) } func (s *Set) Int16(name rune, value int16, helpvalue ...string) *int16 { s.Flag(&value, name, helpvalue...) return &value } func Int16Long(name string, short rune, value int16, helpvalue ...string) *int16 { return CommandLine.Int16Long(name, short, value, helpvalue...) } func (s *Set) Int16Long(name string, short rune, value int16, helpvalue ...string) *int16 { s.FlagLong(&value, name, short, helpvalue...) return &value } // Int32 creates an option that parses its value as a 32 bit integer. func Int32(name rune, value int32, helpvalue ...string) *int32 { return CommandLine.Int32(name, value, helpvalue...) } func (s *Set) Int32(name rune, value int32, helpvalue ...string) *int32 { s.Flag(&value, name, helpvalue...) return &value } func Int32Long(name string, short rune, value int32, helpvalue ...string) *int32 { return CommandLine.Int32Long(name, short, value, helpvalue...) } func (s *Set) Int32Long(name string, short rune, value int32, helpvalue ...string) *int32 { s.FlagLong(&value, name, short, helpvalue...) return &value } // Int64 creates an option that parses its value as a 64 bit integer. func Int64(name rune, value int64, helpvalue ...string) *int64 { return CommandLine.Int64(name, value, helpvalue...) } func (s *Set) Int64(name rune, value int64, helpvalue ...string) *int64 { s.Flag(&value, name, helpvalue...) return &value } func Int64Long(name string, short rune, value int64, helpvalue ...string) *int64 { return CommandLine.Int64Long(name, short, value, helpvalue...) } func (s *Set) Int64Long(name string, short rune, value int64, helpvalue ...string) *int64 { s.FlagLong(&value, name, short, helpvalue...) return &value } // Uint creates an option that parses its value as an unsigned integer. func Uint(name rune, value uint, helpvalue ...string) *uint { return CommandLine.Uint(name, value, helpvalue...) } func (s *Set) Uint(name rune, value uint, helpvalue ...string) *uint { s.Flag(&value, name, helpvalue...) return &value } func UintLong(name string, short rune, value uint, helpvalue ...string) *uint { return CommandLine.UintLong(name, short, value, helpvalue...) } func (s *Set) UintLong(name string, short rune, value uint, helpvalue ...string) *uint { s.FlagLong(&value, name, short, helpvalue...) return &value } // Uint16 creates an option that parses its value as a 16 bit unsigned integer. func Uint16(name rune, value uint16, helpvalue ...string) *uint16 { return CommandLine.Uint16(name, value, helpvalue...) return &value } func (s *Set) Uint16(name rune, value uint16, helpvalue ...string) *uint16 { s.Flag(&value, name, helpvalue...) return &value } func Uint16Long(name string, short rune, value uint16, helpvalue ...string) *uint16 { return CommandLine.Uint16Long(name, short, value, helpvalue...) } func (s *Set) Uint16Long(name string, short rune, value uint16, helpvalue ...string) *uint16 { s.FlagLong(&value, name, short, helpvalue...) return &value } // Uint32 creates an option that parses its value as a 32 bit unsigned integer. func Uint32(name rune, value uint32, helpvalue ...string) *uint32 { return CommandLine.Uint32(name, value, helpvalue...) return &value } func (s *Set) Uint32(name rune, value uint32, helpvalue ...string) *uint32 { s.Flag(&value, name, helpvalue...) return &value } func Uint32Long(name string, short rune, value uint32, helpvalue ...string) *uint32 { return CommandLine.Uint32Long(name, short, value, helpvalue...) } func (s *Set) Uint32Long(name string, short rune, value uint32, helpvalue ...string) *uint32 { s.FlagLong(&value, name, short, helpvalue...) return &value } // Uint64 creates an option that parses its value as a 64 bit unsigned integer. func Uint64(name rune, value uint64, helpvalue ...string) *uint64 { return CommandLine.Uint64(name, value, helpvalue...) return &value } func (s *Set) Uint64(name rune, value uint64, helpvalue ...string) *uint64 { s.Flag(&value, name, helpvalue...) return &value } func Uint64Long(name string, short rune, value uint64, helpvalue ...string) *uint64 { return CommandLine.Uint64Long(name, short, value, helpvalue...) } func (s *Set) Uint64Long(name string, short rune, value uint64, helpvalue ...string) *uint64 { s.FlagLong(&value, name, short, helpvalue...) return &value }