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# Copyright (C) 2018  Lars Wirzenius
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.


import ick2


BUILD_TRIGGERED = 'triggered'
BUILD_BUILDING = 'building'
BUILD_NOTIFYING = 'notifying'
BUILD_DONE = 'done'
BUILD_FAILED = 'failed'


class StateMachine:

    def __init__(self, get_state, set_state):
        self.transitions = {}
        self.get_state = get_state
        self.set_state = set_state

    def add_transition(self, state, event_class, handler):
        if state not in self.transitions:
            self.transitions[state] = {}
        assert event_class not in self.transitions[state]
        self.transitions[state][event_class] = handler

    def handle_event(self, event):
        state = self.get_state()
        assert state in self.transitions
        assert event.__class__ in self.transitions[state]
        func = self.transitions[state][event.__class__]
        new_state, resp = func(event)
        self.set_state(new_state)
        return resp


class BuildStateMachine:

    def __init__(self, build):
        self.build = build
        self.sm = self.init_sm()

    def init_sm(self):
        transitions = {
            BUILD_TRIGGERED: {
                BuildStartsEvent: self.set_state_to_building,
            },
            BUILD_BUILDING: {
                NeedWorkEvent: self.pick_action,
                PartialActionOutputEvent: self.set_state_to_building,
                ActionFinishedEvent: self.mark_action_done,
                ActionFailedEvent: self.mark_build_failed,
            },
            BUILD_NOTIFYING: {
                NeedWorkEvent: self.pick_notification_action,
                PartialActionOutputEvent: self.set_state_to_notifying,
                ActionFinishedEvent: self.mark_notification_done,
                ActionFailedEvent: self.mark_build_failed,
            },
        }

        sm = StateMachine(self.get_state, self.set_state)
        for state in transitions:
            for event_class in transitions[state]:
                func = transitions[state][event_class]
                sm.add_transition(state, event_class, func)
        return sm

    def get_state(self):
        return self.build.resource['status']

    def set_state(self, state):
        self.build.resource['status'] = state

    def handle_event(self, event):
        old_state = self.get_state()
        resp = self.sm.handle_event(event)
        new_state = self.get_state()
        return resp

    def set_state_to_building(self, event):
        return BUILD_BUILDING, None

    def set_state_to_notifying(self, event):  # pragma: no cover
        return BUILD_NOTIFYING, None

    def pick_action(self, event):
        graph = self.build.get_graph()
        action_ids = graph.find_actions(ick2.ACTION_READY)
        if not action_ids:  # pragma: no cover
            self.build.resource['exit_code'] = 0
            return BUILD_DONE, None

        action_id = action_ids[0]
        graph.set_action_status(action_id, ick2.ACTION_BUILDING)
        action = graph.get_action(action_id)
        return BUILD_BUILDING, (action_id, action)

    def pick_notification_action(self, event):
        graph = self.build.get_graph()
        action_ids = graph.find_actions(ick2.ACTION_READY)
        if not action_ids:  # pragma: no cover
            self.build.resource['exit_code'] = 0
            return BUILD_DONE, None

        action_id = action_ids[0]
        graph.set_action_status(action_id, ick2.ACTION_BUILDING)
        action = graph.get_action(action_id)
        return BUILD_NOTIFYING, (action_id, action)

    def mark_action_done(self, event):
        graph = self.build.get_graph()
        graph.set_action_status(event.action_id, ick2.ACTION_DONE)
        graph.unblock()
        if graph.has_more_to_do():
            return BUILD_BUILDING, None

        self.add_notification_action()
        return BUILD_NOTIFYING, None

    def add_notification_action(self):
        action = {
            'action': 'notify',
        }
        graph = self.build.get_graph()
        graph.append_action(action, ick2.ACTION_READY, depends=[])

    def mark_notification_done(self, event):
        graph = self.build.get_graph()
        graph.set_action_status(event.action_id, ick2.ACTION_DONE)
        graph.unblock()
        if graph.has_more_to_do():  # pragma: no cover
            return BUILD_NOTIFYING, None

        if self.build.resource.get('exit_code') is None:
            self.build.resource['exit_code'] = 0
            return BUILD_DONE, None

        return BUILD_FAILED, None

    def mark_build_failed(self, event):
        graph = self.build.get_graph()
        graph.set_action_status(event.action_id, ick2.BUILD_FAILED)
        self.build.resource['exit_code'] = event.exit_code
        self.add_notification_action()
        return BUILD_NOTIFYING, None


# Thing should be something we can create a BuildEvent from.
def create_build_event(thing):
    if thing == BuildStartsEvent:
        return BuildStartsEvent()

    if thing == NeedWorkEvent:
        return NeedWorkEvent()

    if isinstance(thing, dict):
        exit_code = thing.get('exit_code')
        action_id = thing.get('action_id')
        if exit_code is None:
            return PartialActionOutputEvent()
        if exit_code == 0:
            return ActionFinishedEvent(action_id)
        return ActionFailedEvent(action_id, exit_code)


class BuildEvent:  # pragma: no cover

    event_type = 'BuildEvent'

    def __str__(self):
        return self.event_type


class BuildStartsEvent(BuildEvent):

    event_type = 'build-starts'


class NeedWorkEvent(BuildEvent):

    event_type = 'need-work'


class PartialActionOutputEvent(BuildEvent):

    event_type = 'partial-output'


class ActionFinishedEvent(BuildEvent):

    event_type = 'action-finished'

    def __init__(self, action_id):
        self.action_id = action_id


class ActionFailedEvent(BuildEvent):

    event_type = 'action-failed'

    def __init__(self, action_id, exit_code):
        self.action_id = action_id
        self.exit_code = exit_code


class UnexpectedEvent(Exception):  # pragma: no cover

    def __init__(self, event, state):
        super().__init__('Did not expect %s in %s' % (event, state))