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-rw-r--r--vendor/github.com/pborman/getopt/v2/enum.go79
1 files changed, 79 insertions, 0 deletions
diff --git a/vendor/github.com/pborman/getopt/v2/enum.go b/vendor/github.com/pborman/getopt/v2/enum.go
new file mode 100644
index 0000000..1ca6ff9
--- /dev/null
+++ b/vendor/github.com/pborman/getopt/v2/enum.go
@@ -0,0 +1,79 @@
+// Copyright 2017 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package getopt
+
+import (
+ "errors"
+ "fmt"
+ "sync"
+)
+
+type enumValue string
+
+var (
+ enumValuesMu sync.Mutex
+ enumValues = make(map[*enumValue]map[string]struct{})
+)
+
+func (s *enumValue) Set(value string, opt Option) error {
+ enumValuesMu.Lock()
+ es, ok := enumValues[s]
+ enumValuesMu.Unlock()
+ if !ok || es == nil {
+ return errors.New("this option has no values")
+ }
+ if _, ok := es[value]; !ok {
+ return errors.New("invalid value: " + value)
+ }
+ *s = enumValue(value)
+ return nil
+}
+
+func (s *enumValue) String() string {
+ return string(*s)
+}
+
+// Enum creates an option that can only be set to one of the enumerated strings
+// passed in values. Passing nil or an empty slice results in an option that
+// will always fail. If not "", value is the default value of the enum. If
+// value is not listed in values then Enum will produce an error on standard
+// error and then exit the program with a status of 1.
+func Enum(name rune, values []string, value string, helpvalue ...string) *string {
+ return CommandLine.Enum(name, values, value, helpvalue...)
+}
+
+func (s *Set) Enum(name rune, values []string, value string, helpvalue ...string) *string {
+ var p enumValue
+ p.define(values, value, &option{short: name})
+ s.FlagLong(&p, "", name, helpvalue...)
+ return (*string)(&p)
+}
+
+func EnumLong(name string, short rune, values []string, value string, helpvalue ...string) *string {
+ return CommandLine.EnumLong(name, short, values, value, helpvalue...)
+}
+
+func (s *Set) EnumLong(name string, short rune, values []string, value string, helpvalue ...string) *string {
+ var p enumValue
+ p.define(values, value, &option{short: short, long: name})
+ s.FlagLong(&p, name, short, helpvalue...)
+ return (*string)(&p)
+}
+
+func (e *enumValue) define(values []string, def string, opt Option) {
+ m := make(map[string]struct{})
+ for _, v := range values {
+ m[v] = struct{}{}
+ }
+ enumValuesMu.Lock()
+ enumValues[e] = m
+ enumValuesMu.Unlock()
+ if def != "" {
+ if err := e.Set(def, nil); err != nil {
+ fmt.Fprintf(stderr, "setting default for %s: %v\n", opt.Name(), err)
+ exit(1)
+ }
+ }
+}