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use std::fs;
use std::io;
use std::path::PathBuf;
use std::cmp::Ordering;
// A filesystem entry: directory, file, symlink, etc
#[derive(Debug)]
pub struct Entry {
path: PathBuf,
meta: fs::Metadata,
}
impl Entry {
fn new(path: &PathBuf, meta: &fs::Metadata) -> Entry {
Entry {
path: path.clone(),
meta: meta.clone(),
}
}
pub fn path(&self) -> String {
self.path.to_string_lossy().to_string()
}
pub fn metadata(&self) -> fs::Metadata {
self.meta.clone()
}
}
impl Eq for Entry {}
impl PartialEq for Entry {
fn eq(&self, other: &Entry) -> bool {
self.path == other.path
}
}
impl Ord for Entry {
fn cmp(&self, other: &Entry) -> Ordering {
self.path.cmp(&other.path)
}
}
impl PartialOrd for Entry {
fn partial_cmp(&self, other: &Entry) -> Option<Ordering> {
Some(self.path.cmp(&other.path))
}
}
// Keep two stacks of Entry values, sorted in ascending order. The
// first stack has non-directories. When we iterate, we return a
// directory, then of its non-dirs, then recurse each of its subdirs.
#[derive(Debug)]
pub struct DirTree {
entries: Vec<Entry>,
dirs: Vec<Entry>,
}
impl DirTree {
pub fn new(path: &str) -> DirTree {
let mut dt = DirTree::empty();
let meta = fs::symlink_metadata(path).expect("can't stat dir");
dt.add_dir(&PathBuf::from(path), &meta);
dt
}
fn empty() -> DirTree {
DirTree {
entries: Vec::new(),
dirs: Vec::new(),
}
}
fn add_dir(&mut self, path: &PathBuf, meta: &fs::Metadata) {
let entry = Entry::new(path, meta);
self.dirs.push(entry);
}
fn add_entries(&mut self, path: &PathBuf) -> io::Result<()> {
let mut entries = Vec::new();
let mut dirs = Vec::new();
for dir_entry in path.read_dir()? {
let dir_entry = dir_entry?;
let metadata = dir_entry.metadata()?;
let entry = Entry::new(&dir_entry.path(), &metadata);
if metadata.is_dir() {
dirs.push(entry);
} else {
entries.push(entry);
}
}
entries.sort();
entries.reverse();
for e in entries {
self.entries.push(e);
}
dirs.sort();
dirs.reverse();
for e in dirs {
self.dirs.push(e);
}
Ok(())
}
}
impl Iterator for DirTree {
type Item = Entry;
fn next(&mut self) -> Option<Entry> {
if let Some(e) = self.entries.pop() {
Some(e)
} else if let Some(e) = self.dirs.pop() {
if let Ok(_) = self.add_entries(&e.path) {
// We ignore any errors from adding entries. Boo. Not
// sure how I'd propagate errors, from a next method.
}
Some(e)
} else {
None
}
}
}
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